The Beckoning Bell: Resilience and hope in video games and life

After I walk across the stone bridge, there’s a small cobblestoned plaza that forks into winding streets. I turn left, walking in the cramped alleys between old buildings. There are stairs, and an archway, and beyond, the buildings open up to a cemetery. It’s the only way to the old church, where they say there’s a cure for my illness.

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